#include "stdafx.h"
#include "GameScreen.hpp"

rh::GameScreen::GameScreen(void)
{
}

rh::GameScreen::~GameScreen(void)
{
}

void rh::GameScreen::Initialize(void)
{
}

inline rh::GameScreen::GameScreenState rh::GameScreen::GetGameScreenState(void)
{
	return _state;
}